As a faciliator, you are designing an event driven by passion, peers and play. So, when putting together an event, we as Webmaker faciltators start with the following principles:
Part of being a successful Webmaker mentor, however, is leveling up your teaching skills and working with others across a wide variety of local and global spaces to meet learners where they are. We have cultural understandings of what teaching and learning are supposed to look like, but the open community is actively shifting the dynamics between teachers and learners to create learner-centric experiences.
Wherever you #TeachTheWeb, you want to plan and execute a purposeful event. A successful event might include some - or even a lot - of time for tinkering, but you need to approach the event as something more than an opportunity to tinker. Conversely, you don't want to spend your time talking at people. You need to be clear on what you'll teach, what your users will make, and how your event will empower participants to keep learning and making thereafter.
Webmaker events should be participatory, but this doesn't mean that you set your users loose without support. As a mentor, you should work to find that sweet spot between just-in-time teaching (which is sometimes very structured) and putting people in charge of their own learning. Generally, if you can get your participants moving, talking, and having fun with one another around your event's big ideas before you introduce any particular webmaking tool or technique, you will have helped your learners activate their prior knowledge about webmaking and set their own reasons for learning.
Finally, plan your event to be playful. While our mission is a serious one, the more joy we find in it, the more we'll stick with it and the more people we'll attract to it. Discovery is a delightful process, and agency is empowering. Plan your event so that participants finish with something that reflects their learning, as well as their humor or passion. Try to plan events that leave a lot of room for play, peer-teaching between participants, co-learning with you as you help solve problems, and users' decision-making. If your participants feel like they are at play, they will self-organize their learning to the point that your teaching seems almost magically invisible. They'll leave saying, 'That was awesome!', as they see how you designed the event to maximize their learning and wrap your teaching in their success.
You don't have to reinvent the wheel (maybe just re-shape it a bit) to run a successful and participatory event. There are plenty of great Webmaker teaching kits available that model a progression of participatory activities assembled to #TeachTheWeb. We are each other's teaching and technology mentors, and contributing and remixing teaching activities and kits is one way for us to remain participants in the Webmaker community and mission.
If you didn't plan and create a lesson plan that embeds web competencies and skills with the learning goals you're most interested in teaching in the Building module, you should do one now! Start by using Paper Prototyping to organize your thoughts, then try remixing our Teaching Kit Template to help frame your lesson. Think about what activities you would run. You can search webmaker.org for activities to try or make new activities with the help of the Activity Template.
Share your Teaching Kit with the Discourse community, and personally ask 2-3 people to review it for constructive feedback.