Building Together: The Design Process

"Design thinking" is the practice of solving problems for humans, with other humans. Instead of working with hypothetical arguments or problem sets, learners engage real-world problems and work together on proposed solutions. Education folks might also use the terms authentic assessments or experiential learning to describe these kinds of assignments.

In "Design Challenges" learners select a problem, conduct research with users, prototype a solution, give and receive feedback, and iterate to produce a final project.

IDEO, the innovative design agency, has created a Design Toolkit for Educators which helps teachers co-design solutions with students:

screen shot 2014-03-29 at 10 51 52 am

For instance, "Design Thinking Hawaii" collaborated with students at Castle Hill High School in Hawaii to redesign and restructure the high school to solve issues with engagement and learning outcomes.

Through a series of mini-charettes, Design Thinking Hawaii has collected the needs and interests of learners, teachers, and families and engaged the larger community to imagine new solutions that could help the school be more effective. The adopted plan captured the community’s priorities in new content and structures, and Complex Area Superintendent Lea Albert is enabling the school and community to prototype and iterate core curriculum, character education, and support services.

-- Design Thinking for Educators

Through the design process, students learn from the community around them and work together on a solution that is relevant to their lives. The web is the perfect medium to prototype solutions to real-world problems.

Thinking with Physical Tools

You might have heard learning theories about different "learning styles", including visual learners, auditory learners and kinesthetic learners. When thinking about participatory learning, we prefer to mix and match all the learning styles together, and to be fair, there's no evidence to suggest that this approach is incorrect. In fact, inherent to learning with media is learning through all of these methods. This particular module is about thinking outside the box when engaging learners. What methods can we use to spur creativity and excite our learners.

It's a haptic method to encourage people to talk about different types of participation and how we interrelate. We made the blocks because learners need to critically explore modes of participation, and a game makes that easier.

--Peg Koedel, Casablanca Mediahaus

Photo of the Casablanca "Wackelturm" game

Educators and technologists around the world are finding new ways to use participatory learning methods. They are publishing in the open (download the Wackelturm templates!) and collaborating online to spread and improve these methods.


Previous section: