These aren't just "get to know each other" sorts of icebreakers (though there are some of those as well). Some of these activities can be used to start thematic discussions (like the 'Spectrogram' activities), gather Agenda items (as in 'Setting Learner Centric Objectives'), facilitate brainstorming (check out 'Collaborative Mindmapping) or even demo various projects participants at a workshop are working on (see the 'Speedgeek' activities).
You can play this game with literally any topic you want. It's always fun, always funny. Pro tip: Watch out for the over enthusiasm, people might break chairs, run into each other or fall down with this knowledge sharing technique!
This activity is designed to help people reflect. You can replace "Making as Learning, Connected Learning and the Open Web" with something else, for example "Environmental policy, Non-violent demonstrations and lobbying your government". Use an infographic or a framework to help participants understand overarching concepts.
Mindmapping can help participants generate ideas. Give attendees a specific topic or question to think about to help them focus.
This Collaborative Mindmapping activity centers around defining problems.
A fun and strange game that gets people moving and interacting. You can replace the "god" character with a hero relevant to your group. You can also replace the specific evolutionary stages with something more relevant to your group. For example, if you're working in human rights, you might use an evolution from Education to Empowerment to Employment to Activism. Be creative!
A ball of yarn and a circle of people can lead to a fascinating discussion. Ask participants questions and have them throw the ball around to whomever wants to respond. You'll build a web of connections.
Find out what your workshop participants want to make and then create an atmosphere in which they can make it! This activity uses Webmaker tools, but you can remix it to work for any tool.
A series of questions and pointers to help you start a workshop where mobile devices are a theme. Includes a section on trust surrounding app install.
Break into pairs or tiny groups and have people role play teaching and learning. This activity creates a safe space and helps people know their input is welcome.
Find out what your workshop participants expect from the day/week and then co-create the agenda by comparing your plan with what the participants want.
This activity can help a facilitator judge what kind of skills are in the room. Instead of asking people to sort themselves by "digital making" experience, you can have them organize by something else. For example, by number of campaigns launched or experience building furniture.
A Spectogram is a discussion tactic in which participants spread out along a continuum to voice their opinion to a specific statement. This version asks learners to think about participatory methodologies.
This Spectrogram activity helps you facilitate a discussion around privacy.
Have a conversation about remixing as a creative process.
End your workshop with a discussion centered around learning objectives and how people felt about your session.
This activity creates and open space to play with different projects in a speedy format. This initial connected learning experience helps people get their feet wet with these kinds of pedagogies.
Use this activity to quickly share things people have made or produced with others at an event.
This activity helps break the creativity ice and gets people thinking about story mechanisms.
This activity will help you facilitate small group discussions around fundraising in connection with mobile apps, while documenting that discussion and surfacing overarching themes within the larger group.